
-------- TML Message #1665 --------

Archive-Message-Number: 1665
Date:     Wed, 31 Oct 90 13:15:09 EST
From: "Robert S. Dean" <rsdean@crdec8.apgea.army.mil>
Subject:  Vehicle Designs, Part 22

Still more.

Rob

- - ----------------------------------------------------------------------------




  Draft Imperial Strike Cruiser
  
       This draft was produced on 31 October 1990.  As conceived, the strike 
  cruiser is almost all offense.  Defensive considerations are limited to light 
  armor, a small battery of lasers and sand casters, and fairly high agility.  
  (I don't think you can get a whole lot more agile than this and still provide 
  power for a spinal mount.)  Endurance calculations are based on running power 
  covering life support and 4-G acceleration (as well as the low power weapons, 
  if needed). Running power is 48% of full power, which is close enough to say 
  that one combat hour costs two endurance hours.
  
    CraftID: Imperial Strike Cruiser, TL15, MCr95830
       Hull: 45000/112500, Disp=50000, Config=1SL, Armor=52G,
             Unloaded=730,396t, Loaded=759,869t
      Power: 3336/6668, Fusion=900000MW, Dur=33/99
       Loco: 2250/4500, Jump=4, 7650/15300, Maneuver=6, MaxSpeed=1000kph,
             Cruise=750kph, Agility=4
       Comm: Radio=System*5, LaserComm=System*5, MaserComm=System*5
    Sensors: EMS Active(Far Orbit)*5, EMS Jammer(Far Orbit)*5, EMS
             Passive(Interstellar)*5, High Pen Densitometer(1km)*5, Neutrino
             Sensor(10kw)*5, ActObjScan=Routine, ActObjPin=Routine,
             PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
             PassEnPin=Routine
        Off: Hardpoints=500
  
              MesonGun=N0x   BeamLaser=xx6   Missile=x90
            Batteries  1                 2            40
            Bearing    1                 2            30
  
        Def: DefDm+12
  
             Sandcaster=xx9
             Batteries    7
             Bearing      6
  
    Control: Computer Mod9fib*3, LargeHoloDisplay*10, HeadsUpHoloDisplay*190,
             HoloLink*45600
      Accom: Crew=177 (13 command, 26 bridge, 74 engineer, 53 gunnery,
             8 Maintenance, 3 medical), Staterooms=90, Env=Basic env, 
             basic ls, extended ls, grav plates, inertial comp
      Other: Fuel=349612kl (1 Jump3+33 days running power), Cargo=0, Missile 
             Magazine=10000kl (100 b-r), Fuel Scoops, Fuel Purifier (12hr),
             ObjSize=Large, EmLevel=Strong

  Armed Launch TL13
  
       The armed launch is designed as a space fighter, with a secondary role 
  in personnel transport.  Deployment of boarding parties is a common use. 
  Armament consists of a triple turret with a beam laser, a sandcaster, and a 
  missile launcher.
  
    CraftID: Armed Launch, TL13, MCr30.9
       Hull: 18/45, Disp=20, Config=4USL, Armor=40F, Loaded=431.6t,
             Unloaded=422.9t
      Power: 4/8, Fusion=540MW, Dur=3/9
       Loco: 4/8, Maneuver=6, Max Speed=300, Cruise=225, Agility=3
       Comm: Radio=System, LaserComm=System
    Sensors: EMS Active(FarOrbit), EMS Passive(Substellar), ActObjScan=Rout,
             ActObjPin=Rout, PassEnScan=Routine
        Off: Hardpoints=1
  
               BeamLaser=xx2     Missile=x02
             Batteries     1               1
             Bearing       1               1
  
        Def: DefDM+8
  
              Sandcaster=xx3                
             Batteries     1                
             Bearing       1                
  
    Control: Comp3*3, HoloLink*70
      Accom: Seats=ExtOccRoomy*12 (Pilot, Gunner, 10 passengers), Env=Basic
             env, basic ls, ext ls, grav plates, inert comp
      Other: Fuel=21.6kl, Cargo=7.7kl, Missile Magazine=2kl (20 b-r),
             ObjSize=Avg, EmLevel=Faint

  Privateer Packet TL13
  
       This armed merchant vessel has been converted for military or paramili-
  tary service by building bays for three armed launches into the space former-
  ly occupied by the cargo hold, and removing the low berths to provide a small 
  quantity of cargo space. The total cost of the conversion would be MCr93.04 
  including the purchase of the launches.  The price given below takes into 
  account the removal of the low berths, and should be used for calculation of 
  annual maintenance.
  
    CraftID: Privateer Packet, TL13, MCr280.18
       Hull: 360/900, Disp=400, Config=4SL, Armor=52F, Loaded=7357t,
             Unloaded=5678t
      Power: 15/30, Fusion=1980MW, Duration=30/90 
       Loco: 18/36, Maneuver=2, 11/22, Jump=2, Cruise=750kph, Max=1000kph
             Agility=0
       Comm: Radio=System*2, LaserComm=System
    Sensors: EMS Active(FarOrbit), EMS Passive(Substellar), ActObjScan=Rout,
             ActObjPin=Rout, PassEnScan=Rout
        Off: Hardpoints=4
  
                 Missile=x03     BeamLaser=x04
             Batteries     1                 2
             Bearing       1                 2
  
        Def: DefDM+5
  
                 SandCaster=x04
             Batteries        1
             Bearing          1
  
    Control: Computer Mod4*3, 3*HeadsUpHoloDisplay, 60*HoloLink
      Accom: Crew=46 (1 bridge, 2 medic, 1 engineer, 3 gunners, 9 flight,
             24 troops, 6 command), Passengers=4, Staterooms=25, Env=basic env,
             basic ls, extended ls, grav plates, inertial comp
      Other: Fuel=1602kl, Cargo=270kl (20t), Fuel Purifier (18hrs),
             Fuel Scoops, SubCraft=3*Armed Launch, ObjSize=Average,
             EmLevel=Faint

  Sword Worlds Admiral Rieder Class Fleet Escort TL11
  
       The Admiral Rieder is a standard craft in Sword Worlds service, although 
  very similar craft can be found serving in Imperial and Vargr navies of equal 
  tech level.  The cost of the fighter squadron is included in the price given 
  below.  
  
    CraftID: Admiral Rieder class Fleet Escort, TL11, MCr7848.22
       Hull: 9000/22500, Disp=10000t, Config=1SL, Armor=52E,
             Loaded=255195t, Unloaded=230864t
      Power: 1054/2108, Fusion=94800MW, Duration=30/90 
       Loco: 990/1980, Maneuver=4, 270/540, Jump=2, Cruise=750kph,
             Max=1000kph, Agility=1
       Comm: Radio=System*3, Laser=System*3, Maser=System*3
    Sensors: EMS Active(FarOrbit)*3, EMS Jammer (FarOrbit)*3,
             EMS Passive(Interstellar)*3, ActObjScan=Rout,
             ActObjPin=Rout, PassEnScan=Rout
        Off: Hardpoints=100
  
                  Missile=x80     BeamLaser=xx8
             Batteries     8                  1
             Bearing       8                  1
  
        Def: DefDM+4
  
                 SandCaster=x09
             Batteries        1
             Bearing          1
  
    Control: Computer Mod5fib*3, 100*HeadsUpDisplay, 17000*DynLink
      Accom: Crew=162 (13 bridge, 38 engineer, 8 maintenance, 52 gunners,
             30 flight, 13 command, 3 medical), Staterooms=81, Env=basic env,
             basic ls, extended ls, grav plates, inertial comp
      Other: Fuel=54378kl (1 jump-2+30 days), Cargo=2334kl, Missile 
             Magazine=4000kl (100b-r), Fuel Scoops, Fuel Purifier 
             (12hr), SubCraft=10*40ton Nymph Fighters, ObjSize=Large, 
             EmLevel=Strong

-------- TML Message #1666 --------

Archive-Message-Number: 1666
Date: Wed, 31 Oct 90 19:12:19 -0500
From: wrgate.wr.tek.com!tnc!m0068@uunet.uu.net
Subject: More forwarded from Scott Kellog part 2

From: m0068@tnc.UUCP (Stephen D Smith)
Organization: personal mailbox at The Next Challenge
 
Here's more from Scott:
 
          Stephen D Smith   USENET: m0068@tnc.UUCP
                            BIX: sdsmith
 
*********************************************************
I have no access to e-mail so you will not be able to 
reach me very easily and there will be long gaps between
my having access to any comments to any designs or ideas
you might have but I would appreciate it
 
      Scott Kellogg      (703)-836-8352
      1202 S. Washington St. #107
      Alexandria, VA, 22314
*********************************************************
 
M113 (TL7) Armored Personel Carrier
CraftID:    Armored Personnel Carrier, TL 7, Cr 34335
Hull: (2/5) Displacement=2, Unloaded=10.981, Loaded=11.156,
Config=4USL
            Armor=5C
Power:      (1/2) .18 Mw Improved IC, Endurance=7 hrs 30 min
Loco: (1/2), Tracks, P/W=18, Road=66 kph, Off Road=40 kph
Commo:      Radio=Continental*2
Sensors:    Active IR, PassIR*2, Headlight*4
 
Off:        Hardpoint=1
                           Pen/                 Auto  Dng
            Ammo     Rnds  Attn  Dmg Range   Fire  Spc  Sig  ROF
HMG          -       1000   6/3    3 VLong(.5)  3    -    H   80
 
Def:        Smoke*8
 
Control:    Enhanced Mechanical*6
Accom:      Crew=2, (Commander/Driver, Gunner, Troops=11),
            Seats=Cramped*13, Env=Basic env, Basic Is
Other:      Fuel=75 liters, Magazine=.1 Kliters, ObjSize=Small,
EMlevel=Faint
Remarks:    Basic version of the U.S. Army APC.  Often carries either
an 81 or  107 mm mortar.
                     Pen/                    Dng
            Ammo     Attn  Dmg Range   Spc   Sig   ROF
80mm        HE         15   12 VLong(5) 20     M    33
170kg       HEAP       33    9 Vlong(5)  -     M    33
2600cr      KEAP       22    9 Vlong(5)  -     M    33
            KEAPE      22   10 Vlong(5)  -     M    33
            Illum       -    - Vlong(5) 60     M    33
 
100mm       HE         17   14 Dist(6)  20     M    24
300kg       HEAP       39   10 Dist(6)   -     M    24
4200cr      KEAP       25   10 Dist(6)   -     M    24
            KEAPER     25   12 Dist(6)   -     M    24
            Illum       -    - Dist(6)  75     M    24
Scott Kellogg
 
M163 Vulcan (TL7) Air Defense Unit
CraftID:    Air Defence Unit, TL 7, Cr 583215
Hull: (2/5) Displacement=2, Unloaded=10.581, Loaded=13.31,
Config=4USL,
            Armor=5C
Power:      (1/2) .18 Mw Improved IC, Endurance=7 hrs 30 min
Loco: (1/2), Tracks, P/W=16, Road=67 kph, Off Road=40 kph
Commo:      Radio=Continental*2
Sensors:    Radar=(V.Dist), Active IR, PassIR*2, Headlight*4,
            ActObjScn=Diff, ActObjPin=Diff
Off:        Hardpoint=1
                              Pen/                          Auto
                  Ammo  Rnds  Attn Dmg    Range       Fire  Sig   ROF
2cm 6-barrel      HE    6550  2     6     VLong(2.6)  7     H     3000
                  HEAP        8     4     VLong(2.6)  7     H     3000
 
Def:        Smoke*8
 
Control:    Computer=1, Enhanced Mechanical*32
Accom:      Crew=4, (Commander/Driver, Gunner*3) Seats=Cramped*4,
            Env=Basic env, Basic Is
Other:      Fuel=75 liters, Magazine=7.8 Kliters, ObjSize=Small,
            EMlevel=Faint
Remarks:    Air defense version of the U.S. Army M113 APC.
Scott Kellogg
 
Boeing CH-47 Chinook TL8 Heavy Lift Helicopter
CraftID:    Heavy Lift Helicopter, TL8, MCr .9206
Hull: (84/208) Disp.=93 Weight Empty=9.275, Loaded=20.8+7.3 swing
load,
            Airframe=Simple
Power:      .049 Mw (Drawn from engines) Endurance=1 hr
Loco: 4/10, High Perf Gas Turbine*2, Lift=31.68 tons, Thrust=7.92
tons,
            Cruise=225 kph, Top=300 kph
Commo:      Radio=Continental*2
Sensors:    Radar=VDist, Passive IR, Image Enhancement, Radar
Direction
            Finder, Headlight*2
Off/Def:    Fusalage hardpoint*2
Control:    Boosted, 1 manuver point
Accom:      Crew=1 (Pilot, Copilot) Complex cockpit*2,
Other:      Fuel=3200 liters, Cargo=8.325 tons internal
Remarks:    The famous 'Bravo November' of the Falkland Islands War.
Scott Kellogg
 
 
Fleet Intruder TL 14 "Azhanti High Lightning" Class
 
CraftID:    Fleet Intruder, Type FI, TL 14, MCr 38,052.19
Hull: (56,700/141,750) Disp=63,000 Config=4SL, Armor=55G,
            Unload=764,631.85, Load=803,394
Power:      (9,521/12,695) 856,860Mw Fusion, Dur=(Out of 30 day endure
            13 must be at 1/2 pwr, ie:  No Spine mt. No fusion,
            Agility=0. All other systems function normally)
Loco: (4253/5670), Manuver=2G, (5103/6804) Jump=5, Agility=1 NOE=180,
            Cruise=750kph, Top=1000kph,
Commo:      Radio=System*12, Maser=System*12
Sensors:    P-EMS=Interstell*3, A-EMS=FarOrb*3, Densitometer=250m*3,
            Neutrino=10kw*3,
            ActObjScn=Rout,   ActObjPin=Rout,
            PasObjScn=Rout,   PasObjPin=Rout
            PasEngScn=Simp,   PasEngPin=Rout
Off:        HPoints=630
 
            Part Accl=N0x   Missile=x90     Fusion Guns=x90
            Batt        1                 24                      4
            Bear        1                 19                      3
                  BLasers=x09
                  Batt        19
                  Bear        15
 
Def:        DefDM=+7 MesonScreen-6, NucDamp-5
            SCaster=x09
            Batt        13
            Bear        10
 
Control:    Computer=8fib*3, LrgHoloDisp=15*2, HoloHUD=177*2,
            HoloLink=395*2, Electronic Circuit Protect, Auxillury
            Bridge installed
Accom:      Crew=545 8*63 (Command=57, Bridge=50, Engineer=81,
            Gunner=50, Flight=138, Troops=150, Medic=4, Steward=15,
            Passenger=52) Env=Basic Env, Basic is, Extend is, Inertial
            Comp, Grav Plate Subcraft=400ton*4, 40ton*5, 20ton*60,
Other:      Cargo=3500Kl, Mag=1900Kl, 1000B-rds, B-rd=19missiles,
            Fuel=501,845Kl, Scoops=3hr, Purification Plant=75hr,
            ObjSize=Lrg, EMlevel=Str
Remarks:    Several people have suggested that we come up with
MegaTrav
versions of the old Supplement 9 Fighting Ships.  Well here's one of
my old faves.  This one goes along with the old game.  Admittedly, it
has a few changes, but I have tried to get it as close as possible to
the original.  The old one had a model 6fib computer this has a model
8 to try to get the crew compliment right.  (It still didn't work, but
I used the original crew numbers anyway.)  Please remember the fuel
scoops on the actual cruiser are only usable in an emergency, normally
the ship relies on its fuel barges.  This takes a total of 106 barge
loads. Therefore the cruiser is most often deployed with a tanker.
Scott Kellogg
 
Frontier Cruiser TL 14 w/15 refit "Azhanti High Lightning" Class
 
CraftID:    Frontier Cruiser, Type CF, TL 14+15, MCr 38,635.15
Hull: (56,700/141,750) Disp=63,000 Config=4SL, Armor=55G,
            Unload=759,769.11, Load=800,353.8
Power:      (9,521/12,695) 856,860Mw Fusion, Dur=(Out of 30 days
endure
            7 must be at 1/2 pwr, ie:  No Spinal, No fusion guns, All
            other systems function normally)
Loco: (4253/5670), Manuver=2G, (5103/6804) Jump=5, Agility=0 NOE=190,
            Cruise=750kph, Top=1000kph,
Commo:      Radio=System*12, Maser=System*12
Sensors:    P-EMS=Interstell*3, A-EMS=FarOrb*3, Densitometer=250m*3,
            Neutrino=10kw*3,
            ActObjScn=Rout,   ActObjPin=Rout,
            PasObjScn=Rout,   PasObjPin=Rout
            PasEngScn=Simp,   PasEngPin=Rout
Off:        HPoints=630
 
            Meson Gun=N0x   PartAcc=x05     Fusion Guns=x90
            Batt        1                 24                      4
            Bear        1                 19                      3
                  BLasers=x09 Missile=x07
                  Batt        10                12
                  Bear        8                 9
 
Def:        DefDM=+6 MesonScreen-6, NucDamp-9, BGlobe-2
            SCaster=x09
            Batt        10
            Bear        8
 
Control:    Computer=8fib*3, LrgHoloDisp=15*2, HoloHUD=177*2,
            HoloLink=395*2, Electronic Circuit Protect, Auxillury
            Bridge installed
Accom:      Crew=545 8*63 (Command=57, Bridge=50, Engineer=81,
            Gunner=50, Flight=138, Troop=150, Medic=4, Steward=15,
            Passenger=52) Env=Basic Env, Basic is, Extend is, Inertial
            Comp, Grav Plate, Subcraft=400ton*4, 40ton*5, 20ton*60,
Other:      Cargo=2400Kl, Mag=3000Kl, 125B-rds, B-rd=240missiles,
            Fuel=516,845Kl, Scoops=3hr, Purification Plant=75hr,
            ObjSize=Lrg, EMlevel=Str
Remarks:    From Supp 9:  "The Azhanti High Lightning" is an obsolete
multi-purpose cruiser capable of a variety of different functions. 
Most noticable is the ship's high jump (jump-5) capability, which
gives
it great reacitve mobility.
 
It is this quality that has kept the ship in service in spite of it's
inferior agility (sic) and weaponry.
 
      Several examples of the ship have been transferred to the Scout
Serviceand friendly client-states.  Much of the remaining examples of
the class were referbished to the above specifications and now serve
as frontier cruisers on the Imperial boarders.
 
Scott Kellogg
 
*****End Part 2*****
- - --Name = STEPHEN SMITH  Mailbox # = 68

-------- TML Message #1667 --------

Archive-Message-Number: 1667
Date: Wed, 31 Oct 90 19:12:29 -0500
From: wrgate.wr.tek.com!tnc!m0068@uunet.uu.net
Subject: More from Scott Kellogg part 3

From: m0068@tnc.UUCP (Stephen D Smith)
Organization: personal mailbox at The Next Challenge
 
Here's more from Scott:
 
          Stephen D Smith   USENET: m0068@tnc.UUCP
                            BIX: sdsmith
 
*********************************************************
I have no access to e-mail so you will not be able to 
reach me very easily and there will be long gaps between
my having access to any comments to any designs or ideas
you might have but I would appreciate it
 
      Scott Kellogg      (703)-836-8352
      1202 S. Washington St. #107
      Alexandria, VA, 22314
*********************************************************
 
Scout Cruiser TL 14 w/15 refit "Azhanti High Lightning" Class
 
CraftID:    Scout Cruiser, Type SC, TL 14+15, MCr 38,285.45
Hull: (56,700/141,750) Disp=63,000 Config=4SL, Armor=55G,
            Unload=765,5005.59, Load=805,506.4
Power:      (9,521/12,695) 856,860Mw Fusion, Dur=(Out of 30 days
endure
            13 must be at 1/2 pwr, ie:  No Spine, meson or fusion
guns,
            All other systems function normally)
Loco: (4253/5670), Manuver=2G, (5103/6804) Jump=5, Agility=0 NOE=190,
            Cruise=750kph, Top=1000kph,
Commo:      Radio=System*12, Maser=System*12
Sensors:    P-EMS=Interstell*3, A-EMS=FarOrb*3, Densitometer=1km*3,
            Neutrino=10kw*3,
            ActObjScn=Rout,   ActObjPin=Rout,
            PasObjScn=Rout,   PasObjPin=Rout
            PasEngScn=Simp,   PasEngPin=Rout
Off:        HPoints=630
 
            Part Accl=N0x  MesonGun=x40     Fusion Guns=x90
            Batt        1                 4                       4
            Bear        1                 3                       3
                  BLasers=x09
                  Batt        19
                  Bear        15
 
Def:        DefDM=+6 MesonScreen-6, NucDamp-5
            Repulsor=x50      SCaster=x06
            Batt        20                10
            Bear        16                8
 
Control:    Computer=8fib*3, LrgHoloDisp=15*2, HoloHUD=177*2,
            HoloLink=395*2, Electronic Circuit Protect, Auxillury
            Bridge installed
Accom:      Crew=545 8*63 (Command=57, Bridge=50, Engineer=81,
            Gunner=50, Flight=138, Troops=150, Medic=4, Steward=15,
            Passenger=52) Env=Basic Env, Basic is, Extend is, Inertial
            Comp, Grav Plate, Subcraft=400ton*4, 40ton*5, 20ton*60,
Other:      Cargo=5400Kl, Fuel=501,845Kl, Scoop=3hr, P-Plant=75hr,
            ObjSize=Lrg, EMlevel=Str
 
Scott Kellogg
 
Light Fighter TL 15 Rampart 128
 
CraftID:    Light Fighter Type FF, TL 15, MCr 34.7
Hull: (18/25) Disp=20, Config=1AF, Armor=40G, Unload=302.54,
            Load=335.13
Power:      (6/8) 990.0576 Mw Fusion, Dur=9/27
Loco: (5/7), Manuver=6G, Agility=0 NOE=190, Cruise=2835kph,
Top=3780kph
Commo:      Radio=System, Maser=System
Sensors:    EMM, A-EMS=FarOrb, P-EMS=Interstel, EMS-Jam=FarOrb,
            Densitometer=250m, Neutrino=10kw
            ActObjScn=Rout, ActObjPin=Rout,
            PasObjScn=Rout, PasObjPin=Rout,
            PasEngScn=Simp, PasEngPin=Form
Off:        HPoint=1
                  BLaser=x04
                  Batt        1
                  Bear        1
Def:        DefDM=+5
Control:    Computer=3*3, HoloHUD, HoloLink*1, Circuit Protect
Accom:      Crew=1, Seat=Roomy, Env=Basic Env, Basic is, Inertial
Comp,
            Grav Plate,
Other:      Cargo=25.1, Fuel=106.93Kl ObjSize=Avg, EMlevel=None
Remarks:    The published Rampart in the Rebellion sourcebook is
beneath notice.  It is copied directly misprints and all from the
Imperial Encyclopedia under a different name and drawing.  This one is
not exactly the old one, but is close.  The original was 15 tons not
20 as my version is, nor 10 tons as the MegaTrav version.
 
Scott Kellogg
 
 
Light Fighter TL 15 Rampart 128-2
 
CraftID:    Light Fighter Type FL, TL 15, MCr 34.36
Hull: (18/25) Disp=20, Config=1AF, Armor=40G, Unload=297.48,
            Load=322.03
Power:      (6/8) 990.0576 Mw Fusion, Dur=9/27
Loco: (5/7), Manuver=6G, Agility=6 NOE=190, Cruise=2835kph,
Top=3780kph
Commo:      Radio=System*2, Maser=System, RadioJam=System
Sensors:    EMM, A-EMS=FarOrb, P-EMS=Interstel, EMS-Jam=FarOrb,
            Densitometer=250m, Neutrino=10kw
            ActObjScn=Rout, ActObjPin=Rout,
            PasObjScn=Rout, PasObjPin=Rout,
            PasEngScn=Simp, PasEngPin=Form
Off:        HPoint=1
                  Missile=x03
                  Batt        1
                  Bear        1
Def:        DefDM=+11
Control:    Computer=3*3, HoloHUD*2, HoloLink*2, Circuit Protect
Accom:      Crew=2, Seat=Roomy*2, Env=Basic Env, Basic is, Inertial
            Comp, Grav Plate,
Other:      Cargo=25.1, Fuel=101.72Kl ObjSize=Avg, EMlevel=None
Remarks:    Here is the two seat version of the Rampart 128, normal
squadronscomprise eight 128's and two 128-2's
 
Scott Kellogg
 
Light Fighter TL 14 Star Dart 3
 
CraftID:    Light Fighter Type FF, TL 14, MCr 52.29
Hull: (18/25) Disp=20, Config=1AF, Armor=40G, Unload=526.36,
            Load=557.87
Power:      (11/15) 990.442Mw Fusion, Dur=3/9
Loco: (5/7), Manuver=6G, Agility=0 NOE=180, Cruise=2835kph,
Top=3780kph
Commo:      Radio=System, Maser=System
Sensors:    EMM, A-EMS=FarOrb, P-EMS=Interstellar, EMS-Jam=FarOrb,
            Densitometer=250m, Neutrino=10kw
            ActObjScn=Rout, ActObjPin=Rout,
            PasObjScn=Rout, PasObjPin=Rout,
            PasEngScn=Simp, PasEngPin=Form
Off:        HPoint=1
                  BLaser=x04
                  Batt        1
                  Bear        1
Def:        DefDM=+5
Control:    Computer=3*3, HoloHUD, HoloLink*1, Circuit Protect
Accom:      Crew=1, Seat=Roomy, Env=Basic Env, Basic is, Inertial
Comp,
            Grav Plate,
Other:      Cargo=28.73, Fuel=39.624Kl ObjSize=Avg, EMlevel=None
Remarks:    Here is the fighter the Lightnings were originally
deployed
with. Very little different from the Rampart 128s performance wise.
 
Scott Kellogg
 
Light Fighter TL 15 Star Dart 3A
 
CraftID:    Light Fighter Type FL, TL 14, MCr 51.84
Hull: (18/25) Disp=20, Config=1AF, Armor=40G, Unload=521.55,
            Load=543.92
Power:      (11/15) 990.442Mw Fusion, Dur=3/9
Loco: (5/7), Manuver=6G, Agility=6 NOE=180, Cruise=2835kph,
Top=3780kph
Commo:      Radio=System*2, Maser=System
Sensors:    EMM, A-EMS=FarOrb, P-EMS=Interstel, EMS-Jam=FarOrb,
            Densitometer=250m, Neutrino=10kw
            ActObjScn=Rout, ActObjPin=Rout,
            PasObjScn=Rout, PasObjPin=Rout,
            PasEngScn=Simp, PasEngPin=Form
Off:        HPoint=1
                  Missile=x03
                  Batt        1
                  Bear        1
Def:        DefDM=+11
Control:    Computer=3*3, HoloHUD*2, HoloLink*2, Circuit Protect
Accom:      Crew=2, Seat=Roomy*2, Env=Basic Env, Basic is, Inertial
            Comp, Grav Plate,
Other:      Cargo=28.73, Fuel=34.45Kl ObjSize=Avg, EMlevel=None
Remarks:    Here is the fighter the Lightnings were originally
deployed
with. Very little different from the Rampart 128-2s performance wise.
 
Scott Kellogg
 
Gun Boat TL 15
 
CraftID:    Armed Boat Type NG, TL 15, MCr 47.83
Hull: (36/50) Disp=40, Config=1AF, Armor=40G, Unload=457.14,
            Load=585.53
Power:      (10/13) 1649.61 Mw Fusion, Dur=9/27 (30 days W/out guns)
Loco: (6/8), Manuver=4G, Agility=4 NOE=190, Cruise=2295kph,
            Top=3060kph,
Commo:      Radio=System*2, Maser=System, RadioJam=System
Sensors:    EMM, A-EMS=FarOrb, P-EMS=Interstel, EMS-Jam=FarOrb,
Densitometer=1km,
            Neutrino=10kw
            ActObjScn=Rout, ActObjPin=Rout,
            PasObjScn=Rout, PasObjPin=Rout,
            PasEngScn=Simp, PasEngPin=Form
Off:        HPoint=1
                  FusionGun=x05
                  Batt          1
                  Bear          1
Def:        DefDM=+9
Control:    Computer=3*3, HoloHUD*2, HoloLink*2, Circuit Protect
Accom:      Crew=2, (Pilot=1, Gunner=1) Seat=Roomy*2, Small Stateroom,
            Env=Basic Env, Basic is, Extend Is, Inertial Comp, Grav
            Plate,
Other:      Cargo=115.92, Fuel=178.16Kl ObjSize=Avg, EMlevel=Faint
Remarks:    Gun Boats currently deployed on the Lightning class.  Used
primarily as scouts deployed away from the cruiser.
 
Scott Kellogg
 
Gun Boat TL 14
 
CraftID:    Armed Boat Type NG, TL 14, MCr 77.56
Hull: (36/50) Disp=40, Config=1AF, Armor=40G, Unload=887.2,
Load=992.55
Power:      (22/30) 1968.25 Mw Fusion, Dur=3/9 (30 days w/out guns
             Agil=0)
Loco: (6/8), Manuver=4G, Agility=4 NOE=180, Cruise=2295kph,
Top=3060kph
Commo:      Radio=System*2, Maser=System, RadioJam=System
Sensors:    EMM, A-EMS=FarOrb, P-EMS=Interstel, EMS-Jam=FarOrb,
            Densitometer=250m, Neutrino=10kw
            ActObjScn=Rout, ActObjPin=Rout,
            PasObjScn=Rout, PasObjPin=Rout,
            PasEngScn=Simp, PasEngPin=Form
Off:        HPoint=1
                  FusionGun=x05
                  Batt          1
                  Bear          1
Def:        DefDM=+9
Control:    Computer=3*3, HoloHUD*2, HoloLink*2, Circuit Protect
Accom:      Crew=2, (Pilot=1, Gunner=1) Seat=Roomy*2, Small Stateroom,
            Env=Basic Env, Basic is, Extend Is, Inertial Comp, Grav
            Plate,
Other:      Cargo=99.844, Fuel=357.804Kl ObjSize=Avg, EMlevel=Faint
Remarks:    Gun Boats originally deployed on the Lightning class. 
Used
primarily as scouts deployed away from the cruiser.
 
Scott Kellogg
 
*****End Part 3*****
- - --Name = STEPHEN SMITH  Mailbox # = 68

-------- TML Message #1668 --------

Archive-Message-Number: 1668
Subject: Re: MT Combat
Date: Wed, 31 Oct 90 16:37:35 X
From: Iain Fogg <iain@batserver.cs.uq.oz.au>


>Date:     Mon, 29 Oct 90 16:29:13 EST
>From: "Robert S. Dean" <rsdean@crdec8.apgea.army.mil>
>Subject: (1659)  Message 1646, MT Weapons
>
>
>>  Date: Fri, 26 Oct 90 12:28:56 PDT
>>  From: "Mark F. Cook" <markc@hpcvss.cv.hp.COM>
>>  Subject: (1649) MT Combat Skills
>>
>>  I. HIGH TECH WEAPONS
>> 
>>  Given these consolidations, we can reduce all the original mess to just 4
>>  skills neccessary to provide the same capabilities within the game, but in
>>  a more realistic fashion.  I propose that the skills should be:
>>    - Rifleman: Includes Carbine and Rifle.
>>    - Combat Rifleman: Includes ACR, Assault Rifle, Autorifle, Carbine, Rifle,
>>          and Gauss Rifle (more on gauss weapons later).
>>    - Handgun: Includes Body Pistol, Revolver, Pistol, and Snub Pistol.
>>    - Combat Handgun: Identical to Handgun, but includes Gauss Pistol.

>I'd like to disagree with this slightly, and add one comment.  First the
>disagreement: I think that combat handgun could be eliminated as well,
>leaving you with only three skills to worry about.

  Agreed. Also note that in the MT errata, Shotgun is also part of the
Rifleman skill.

>Now the comment: As it stands now, combat rifleman is only available
under >the cascade skill of "Special Combat", and I think it should be
made >available under "Gun Combat" for military characters.

  Sounds reasonable. Has anyone noticed the apparent absence of Combat
Rifleman skill in the basic character generation system (at least it is
difficult to get). I would have thought that military personell would
have more Combat Rifleman training than any other sort of weapons.
Certainly the US and Australian armies do.

> UNARMED COMBAT

>     I think I would wing it if this was necessary...Disabling a not very
>alert sentry would be a Difficult task, an alert sentry Formidable, two
>alert sentries standing back to back with radar, IR, and NAS--Impossible.
>(-:  (Ok, so that might be going a little too far, but you get the idea.)

I think a defiency of most combat systems that I have seen is their
inability to handled situations like this. I would propose the
following tasks for disabling (read knocking unconscious) an opponent.

  To render a target unconscious:
  Routine, Brawling, Str, Absolute (fateful)
  Referee: This supposes the target is totally unaware of the attacker.
For semi-alert targets, the task becomes Difficult. For alert targets
it is Formidable. If the target is aware of the attacker's presence
(e.g., in combat), the task is Impossible. Decrease the severity of the
task if the attacker is using a weapon approriate for the task, a club, for example.

>>  First, I suggest adding a 'foot/kick' attack, as follows:
>>  
>>                                  Pen     Block   Damage
>>                  ______________|_______|_______|________
>>                  hand          | 1     |   1   |   1
>>                  foot/kick     | 1     |   1   |   2
>
>Needed and noted.

I don't agree. Except for trained martial artists most people do not
know how to use their feet effectively in combat; even if they did hit
it probably wouldn't be as effective as many imagine. By the same
token, during a combat round you could strike you opponent many more
time with your hands than with you feet (you have to stand on something
:-) I suggest that the damage for foot/kick attacks be reduced to only
1. As for martial artists (and I think that Mark's suggestions are
excellent) the extra +2 they receive for each attack, plus the
additional point of penetration make them very effective. I think that
game balance is threatened if you opt to use a damage of 2 for feet -
it's getting too close to the damage inflicted by most of the small and
medium sized firearms, and besides, your feet never run out of ammo!

Finally, does anyone have a gripe with grenade rules. The lower tech
level hand grenades have a danger space of only 1.5m, which means that
only the target square is effected. That sounds pretty dumb. It means
that if you don't hit the target square you can't hurt the target.
Also, how do you handle throws that miss. The rules say to use the
indirect fire scattering rules, but they seem have been omitted from
the rulebook. This is a real downer `cause I LOVE grenades.

More later,

Iain.

-------- TML Message #1669 --------

Archive-Message-Number: 1669
Subject: Re; MT Combat
Date: Thu, 01 Nov 90 13:20:34 X
From: Iain Fogg <iain@batserver.cs.uq.oz.au>


This is an adjunct to my previous posting re: MT Combat.

In my last posting I suggested a task profile for rendering a target
unconscious. On reflection it could be improved by making it a
confrontation, as follows:

  To render an opponent unconscious:
  Simple, Off=Brawling, Str; Def=Hits, Absolute (confrontation).
  Referee: This assumes the target is unaware of of the attacker's
	   presence. Semi-alert - Routine, alert - Difficult,
	   fully aware - Formidable. Appropriate weapon - decrease
	   difficulty. Hits is the number before the slash in the
	   target's Life Force (e.g., 3/5 means the defender has a
	   DM of -3).

This now takes the opponent's state of health into account.

Iain.

-------- TML Message #1670 --------

Archive-Message-Number: 1670
Date: Thu, 1 Nov 90 09:02:45 -0500
From: wrgate.wr.tek.com!tnc!m0068@uunet.uu.net
Subject: More forwarded from Scott Kellogg part 4

From: m0068@tnc.UUCP (Stephen D Smith)
Organization: personal mailbox at The Next Challenge
 
Here's more from Scott:
 
          Stephen D Smith   USENET: m0068@tnc.UUCP
                            BIX: sdsmith
 
*********************************************************
I have no access to e-mail so you will not be able to 
reach me very easily and there will be long gaps between
my having access to any comments to any designs or ideas
you might have but I would appreciate it
 
      Scott Kellogg      (703)-836-8352
      1202 S. Washington St. #107
      Alexandria, VA, 22314
*********************************************************
 
Fuel Barge TL 14
 
CraftID:    Fuel Barge Type TY, TL 14, MCr 118.56
Hull: (360/500) Disp=400, Config=1SL, Armor=40G, Unload=1839.63,
            Load=2175.64
Power:      (16/21) 1411.65 Mw Fusion, Dur=3/9
Loco: (27/36), Manuver=2G, Agility=0 NOE=180, Cruise=750kph,
            Top=1000kph,
Commo:      Radio=System, Maser=System
Sensors:    EMM, A-EMS=FarOrb, P-EMS=Interstel, Densitometer=100m
            ActObjScn=Rout, ActObjPin=Rout,
            PasObjScn=Rout, PasObjPin=Rout,
            PasEngScn=Simp, PasEngPin=Form
Off:        HPoints=4
Def:        DefDM=+4
                  SCaster=x04
                  Batt        1
                  Bear        1
Control:    Computer=3*3, HoloHUD*3, HoloLink*3, Circuit Protect
Accom:      Crew=4, Seat=Roomy*4, Adequate*6, Env=Basic Env, Basic is,
            Extend Is, Inertial Comp, Grav Plate,
Other:      Cargo=4743.74, Fuel=357.804Kl ObjSize=Avg, EMlevel=Faint
Remarks:    The original barges are still deployed on the Lightning
cruisers.
 
Scott Kellogg
 
Destroyer Escort TL 15 "Lucifer" Class
 
CraftID:    Destroyer Escort Type DE, TL 15, MCr 1166.29
Hull: (360/900) Disp=400 Config=4SL, Armor=76G, Unload=20551.48,
            Load=20752.12
Power:      (166/222) 29802.78Mw Fusion, Dur=(30 days endurance at 2%
            pwr, ie: Manuver=1G, No fusion guns, Agility=0 All other
            systems function normally with 14 hrs at full power.  An
            additional 4.5 days at full power is available if no jump
            is made.)
Loco: (91/124), Manuver=6G, (27/36) Jump=4, Agility=6 NOE=190,
            Cruise=750kph, Top=1000kph,
Commo:      Radio=System, Maser=System
Sensors:    EMM, P-EMS=Interstell, A-EMS=FarOrb, Densitometer=250m,
            Neutrino=10kw, EMS-JAM=FarOrb
            ActObjScn=Rout,   ActObjPin=Rout,
            PasObjScn=Rout,   PasObjPin=Rout
            PasEngScn=Simp,   PasEngPin=Rout
Off:        Hardpoints=4      Missile=x04 FusionGun=x06
                              Batt        1                   1
                              Bear        1                   1
Def:        DefDM=+12
            
Control:    Computer=5fib*3, LrgHoloDisp=2, HoloHUD=8, HoloLink=10,
            Electronic Circuit Protect,
Accom:      Crew=10 (Command=1, Bridge=2, Engineer=5, Gunner=2)
            Env=Basic Env, Basic is, Extend is, Inertial Comp, Grav
            Plate
Other:      Fuel=1779.16Kl, Mag=102Kl, 170B-rds, B-rd=6missiles,
            Cargo=4.7Kl Scoops=1.6hr, Purification Plant=18hr,
            ObjSize=Lrg, EMlevel=Faint (None at reduced power)
Remarks:    The above is from FASA's Adventure class ships Vol. 1
 
Admittedly, as in the "Lightning" class cruiser above, I fudged the
crew requirements to fit the original, but if I didn't, the published
deck plans wouldn't fit.
 
      "The "Lucifer" class destroyer escort is a common ship employed
to screen and support destoyers in the 3 to 5-kton range.  Some 4000
of this class have been deployed for front line service, mostly in the
Corridor, Deneb, and Spinward Marches sectors.  With jump-4 and 6-G
capabilities, it has proven capable of fulfilling the escort role
admirably, and is often referred to fondly as "one helluva ship!"
 
      An agile ship, the destroyer escort is nevertheless heavily
armored and well armed.  The mix of weaponry carried aboard allow
effective operations at any range, with nuclear and HE missiles
causing
damage at long range, while the fusion gun and laser turrets (sic)
function best at short range. 
 
      The "Lucifer" class is routinely assigned to garrison and patrol
duties or as part of a larger squadron fleet.  It is often employed,
too, on detached duty, performing a variety of special errands and
missions."  - From Adventure Class Ships Vol 1
 
In High Guard she only cost MCr 320.8
 
Scott Kellogg
 
Missile Corvette TL 15 "Valor" Class
 
CraftID:    Missile Corvette Type LM, TL 15, MCr 934.0894
Hull: (360/900) Displ=400 Config=4SL, Armor=73G, Unload=16710.9,
            Loaded=17275.6
Power:      (132/176) 23625.18 Mw Fusion, Dur=(30 days endurance at
low
            pwr, ie:  Manuver=1G, guns, Agility=0 All other systems
            function normally with 48 hrs at full power.)
Loco: (91/124), Manuver=6G, (27/36) Jump=4, Agility=6 NOE=190,
            Cruise=750kph, Top=1000kph,
Commo:      Radio=System, Maser=System
Sensors:    EMM, P-EMS=Interstell, A-EMS=FarOrb, Densitometer=250m,
            Neutrino=10kw, EMS-JAM=FarOrb
            ActObjScan=Rout,  ActObjPin=Rout,
            PasObjScan=Rout,  PasObjPin=Rout
            PasEngScan=Simp,  PasEngPin=Rout
Off:        HPoints=4
            Missile=x04
            Batt        1
            Bear        1
Def:        DefDM=+12
            
Control:    Computer=5fib*3, LrgHoloDisp=2, HoloHUD=9, HoloLink=10,
            Electronic Circuit Protect,
Accom:      Crew=11 (Command=1, Bridge=4, Engineer=3, Gunner=3)
            Env=Basic Env, Basic is, Extend is, Inertial Comp, Grav
            Plate
Other:      Fuel=1647.67Kl, Mag=640.8Kl, 534B-rds, B-rd=12missiles,
            Cargo=.866Kl, Scoops, ObjSize=Lrg, EMlevel=Faint (None at
            reduced power)
Remarks:    "The 'Valor' class missile corvette is a relatively new
ship, and only about 200 have been placed in service to date.  Few
have
reached the Spinward Marches yet; those which have done so currently
remain on escort duty with ships in the 2-3 Kton range in rear-echelon
areas.
      The 'Valor' class was originally intended to operate in
flotillas, remaining at long range throughout the course of an
engagement.  Intended to set up intensive missile barrages, the
corvette has four triple missile turrets and stores a large supply of
nuclear and HE missiles.  These are highly effective against smaller
vessels, wtih the HE missiles being of great use in limited
bombardments or against nuclear dampers." -Adventure Class Ships
Vol. 1  In High
Guard she only cost MCr 300.08
 
Scott Kellogg
 
*****End Part 4*****
- - --Name = STEPHEN SMITH  Mailbox # = 68

-------- TML Message #1671 --------

Archive-Message-Number: 1671
Date: Thu, 1 Nov 90 09:04:40 -0500
From: wrgate.wr.tek.com!tnc!m0068@uunet.uu.net
Subject: More from Scott Kellogg part 5

From: m0068@tnc.UUCP (Stephen D Smith)
Organization: personal mailbox at The Next Challenge
 
Here's more from Scott:
 
          Stephen D Smith   USENET: m0068@tnc.UUCP
                            BIX: sdsmith
 
*********************************************************
I have no access to e-mail so you will not be able to 
reach me very easily and there will be long gaps between
my having access to any comments to any designs or ideas
you might have but I would appreciate it
 
      Scott Kellogg      (703)-836-8352
      1202 S. Washington St. #107
      Alexandria, VA, 22314
*********************************************************
 
Destroyer Escort TL 13 "Zhdits" Class
 
CraftID:    Destroyer Escort Type DE, TL 13, MCr 640.7704
Hull: (360/900) Disp=400 Config=4SL, Armor=40F, Unload=11042.57,
            Load=11144.76
Power:      (150/300) 20243.304Mw Fusion, Dur=(30 days endurance at 3%
            pwr, ie: Manuver=1G, No lasers, Agility=0 All other
systems
            function normally with 9 hrs at full power.  An additional
            5.5 days at full power is available if no jump is made.)
Loco: (62/124), Manuver=6G, (18/36) Jump=4, Agility=6 NOE=170,
            Cruise=750kph, Top=1000kph,
Commo:      Radio=System, Maser=System
Sensors:    P-EMS=Interstell, A-EMS=FarOrb, Densitometer=50m,
Neutrino=100kw,
            EMS-JAM=FarOrb
            ActObjScn=Rout,   ActObjPin=Rout,
            PasObjScn=Diff,   PasObjPin=Diff
            PasEngScn=Rout,   PasEngPin=Diff
Off:        Hardpoints=4      Blasers=x04
                              Batt        4
                              Bear        4
Def:        DefDM=+12
            
Control:    Computer=5fib*3, HoloHUD=11, HoloLink=11,
Accom:      Crew=12 (Command=1, Bridge=2, Engineer=5, Gunner=4)
            Env=Basic Env, Basic is, Extend is, Inertial Comp, Grav
            Plate
Other:      Fuel=1459.77Kl, Scoops=1.3hr, ObjSize=Lrg, EMlevel=Mod
            (Faint at reduced power)
 
Remarks:    The above is from FASA's Adventure class ships Vol. 1.
 
      "The "Zhdits" clas destroyer is an outdated Zhodani design based
upon a failed tactical concept.  Originally intended to fulfill a
totally offensive role working in concert with destroyers, planners
felt that the ship could survive long enough to see the enemy
defeated. 
This proved to be wishfull thinking; many "Zhdits" class ships were
lost in combat during the Forth Frontier War. 
 
Lacking armor, they were easy targets for Imperial fighters and SDBs. 
It was discovered that the ships could not effectively screen the
destroyers, making them, in the last analysis, more of a liability
than
an asset in battle.
 
      Only 200 "Zhdits" class destroyer escorts remain in Zhodani
service (with others scattered among client states to rimward, sold as
surplus to emerging allies).  The Zhodani tend to employ them in small
patrol squadrons near the Consulate borders with the Vargr Extents and
the rimward clients.  In combat, "Zhdits" class escorts are now held
back to protect destroyers with laser anti-missile fire.
 
      Note:  Laser turret controls aboard the "Zhdits" class ships are
outdated models.  Mechanisms spin the seat and controls in sync with
the turret's movements.  This was done to give the gunner a better
feel
for his weapon's realationship to the ship, but, like much of the
destroyer escort, didn't work out well in field use." -     From
Adventure Class Ships Vol 1
 
In High Guard she only cost MCr 352.72
 
Scott Kellogg
 
*****End Part 5*****
- - --Name = STEPHEN SMITH  Mailbox # = 68

-------- TML Message #1672 --------

Archive-Message-Number: 1672
From: "Mark F. Cook" <markc@hpcvss.cv.hp.COM>
Subject: Get those DGP surveys in!
Date: Thu, 1 Nov 90 8:44:37 PST

The DGP survey has been out for almost 2 weeks and the flood of returned
survey forms has been, well, somewhat less than overwhelming.  James tells
me we have over 200 subscribers to TML.  So far, the only E-mail survey
returns I've been sent have been from:

        Nick Christenson        Metlay
        Jonathan Clark          James Nelson
        Scott Ellsworth         J. David Nilles
        Eric Halil              Jan Peterson
        M V Howard              Bruce Ritchie
        Ted Kim                 Carl Rigney
        Bob Koester             Eric Sergienko
        Jim Lai                 Hans Visser

If I'd only placed a bet on who'd return their survey first, Metlay would
have made me at least $5.00 richer :-).  I can't believe that most of the
TML readers aren't really interested in winning that $100.00 prize (although
one of the above returnees already indicated that he really WASN'T interested
in receiving the prize and could he transfer it to James if he won?  Amazing!)

Anyway, I hope this low response means that most of you are sending your
surveys DIRECTLY to DGP.  If not, remember, it's not every day you get
to help determine what a new role-playing game on the market will be like!

Get those surveys in.

Later,

        Mark F. Cook

USMail: User Interface Technical Support
        Hewlett-Packard - Interface Technology Operation
        1000 NE Circle Blvd.  Corvallis, OR 97330

INTERNET: markc@hpcvss.cv.hp.com
UUCP:     {cmcl2, harpo, hplabs, rice, tektronix}!hp-pcd!markc

-------- End of TML Messages --------

